Maize Wallin
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Interests:
  • Audio technology
  • Technology innovation
  • Cross-discipline relationships (arts, physics, architecture, biology etc)
  • Audience interface and interaction design
  • Musicianship in games, and audio systems
  • Education
Skills and Technology:
  • Composition and sound design
  • interdisciplinary collaboration, games and new media
  • Artistic project management
  • Community engagement
  • 3D audio and spatialisation, XR
  • Dynamic music systems
  • Unity3D, Unreal, Wwise, FMOD
  • C#, BluePrints, C++ beginner
Education:
  • Bachelor of Fine Arts (contemporary music – interactive composition) Victorian College of the Arts | University of Melbourne Nov 2014
  • Graduate Certificate in Community Arts Engagement - Victorian College of the Arts | University of Melbourne Sep 2015
  • Cert III Business – TSS Westaff 2012
  • Short course: Designing Musical Games - Stanford CCRMA 2016
Experience

2022

Game Audio

Game Audio
  • Wayward Strand - Audio director, composition, sound design, and engineer
  • Wolfire -  audio implementation and sound design
  • Apartment - audio implementation, sound design, and music

Advocacy​
  • Game Workers Australia - Convener

​Broadcast
  • Byte Into IT regular cohost - ​Programs: Byte Into IT — Triple R 102.7FM, Melbourne Independent Radio (rrr.org.au)

Conference Involvement
  • Freeplay Festival - Indie bands * Indie Games panel
  • Freeplay Festival - Games Gig - online concert

2021

Game Audio
  • Wayward Strand - Audio director, composition, sound design, and engineer
  • Receiver 2 - audio implementation and sound design
  • UFOTOFU - audio implementation, sound design, and music
  • Godfall - audio implementation

Advocacy
  • NonBinary.Zone - cofounder
  • Making Space - co-director
  • Game Workers Unite Australia - Melbourne Representative

​Broadcast
  • The Couch Coop producer and cohost - ​Programs: The Couch Co-op — Triple R 102.7FM, Melbourne Independent Radio (rrr.org.au)
  • Byte Into IT regular cohost - ​Programs: Byte Into IT — Triple R 102.7FM, Melbourne Independent Radio (rrr.org.au)

Conferences
  • Freeplay Festival (Games Gig performance, Aligning Indie Music with Indie Games Panel, Australian Game Dev Co-ops: A Fireside Chat)
  • Devcom Call for Change Summit - (Panelist on Worker Rights in Australia and South East Asia)
  • DevCom Developer Conference - (Wolfire Receiver 2 tech talk) 
  • Music In Games presented by Australian Independent Record Labels Association (panel on "CONTRACTING, ROYALTIES AND SUCCESSFUL PLACEMENTS")
  • High Score - Soundcheck: HOPE (interviewee)


2020
Game Audio
  • Wayward Strand - Audio director, composition, sound design, and engineer
  • Receiver 2 - audio implementation and sound design
  • God Fall - audio implementation with A Shell In The Pit
Advocacy
  • NonBinary.Zone - cofounder
  • Making Space - co-director
  • Game Workers Unite Australia - Melbourne Representative

Teaching
  • Make Games Now - teacher and facilitator of month long game development education program with regional youth in South Australia
  • University of Melbourne - guest lecturer on technical audio and basic game making, and marking panel member for videogames studies
  • Audio Game Jam - facilitator and teacher
  • NYU Game Center - guest lecture on technical audio pipeline in games
  • Voice Booth - guest lecture on audio engineering voice over
Broadcast
  • The Couch Coop producer and cohost - ​Programs: The Couch Co-op — Triple R 102.7FM, Melbourne Independent Radio (rrr.org.au)
  • Byte Into IT regular cohost - ​Programs: Byte Into IT — Triple R 102.7FM, Melbourne Independent Radio (rrr.org.au)
  • ACNH Fringe - technical producer in charge of streaming of two month festival

Other
  • Hope - facilitator and producer, indie bands * indie devs collaborative program with VMDO
  • Freeplay Festival - Panelist with Making Space on creating intersectional inclusive spaces
  • Australian Independent Records IndieCon - conference panelist on indie games and indie music crossover
  • Games Industry Biz 100 Game Changers - worldwide list of activists and advocates in games


2019
Game Audio
  • Wayward Strand - Audio director, composition, sound design, and engineer
  • Conduits - composition and sound design
  • Paint Game - composition
Solo Projects
  • Noise Drawers - Virtual Reality Instrument
  • Blueprint For The Cyborg Portal - Commissioned by The Lifted Brow
Advocacy
  • NonBinary.Zone - cofounder
  • Widget - Director
  • Game Workers Unite Australia - Melbourne Representative
​Awards
  • 30 under 30 MCV Develop​
  • Pixelles GDC Program
  • Film Victoria GDC Grant
  • Izotope Sponsorship for Train Jam Audio Room

Conference Involvement
  • Women in Music Festival 2019 - NoiseDrawers VR Music performance and presentation (Melbourne)
  • Fast Forward Music Industry Conference 2019 - NoiseDrawers showcase (Sydney)
  • Freeplay Festival 2019 - Game Workers Unite small business workshop, NoiseDrawers performance and presentation (Melbourne)
  • Creative State Summit 2019 - NoiseDrawers VR Music Industry Performance and Presentation (Melbourne)
  • ATOM Youth Media Festival 2019 - Media Industry expert panellist (Melbourne)
  • MELT Gayming 2019 - Personal Queer Games panellist (Brisbane)
  • CHANGES 2019 - Future Industries panellist (Melbourne)
  • XR:WA 2019 - Future Industries Panellist (Perth)
  • XR:WA 2019 - NoiseDrawers a deep dive into VR audio (Perth)
  • GCAP - presentation with Jason Bakker on co-op business structure in game development (Melbourne)
  • Level Up KL - Panel Member on crunch culture in games (Kuala Lumpur)
  • Playtopia - Noise Drawers, talk about VR music performance (Cape Town)
  • VR Deep Dive - teacher of one day VR development workshop (Colombo)


2018
Game Audio​
  • Dissembler - Trailer music
  • Wayward Strand - Audio director, composition, sound design, and engineer
  • NDA Deakin Motion Lab - Sound design and implementation for VR project
Conference Involvement
  • Freeplay - workshops co-ordinator, programming committee
  • Play By Play - awards judge
  • Speculate - performing artist
Teaching
  • Box Hill Institute - Lecturer in Game Audio and Sound Design
Other:
  • ​Appointed to Widget Board of Directors

2017
Teaching
  • Boxhill Institute - Lecturer in Game Audio, Sound for Media (2017-current)
  • Australian Institute of Music - Lecturer in Sound for Interactive Media, and composition tutor (2015-current)
  • SAE Melbourne guest lecture - getting in to game audio, for sound designers
  • Freelance composition consultation in games, media and general teaching.
Guest appearances
  • Melbourne Knowledge week - ArtTech showcase
  • APRA High Score: Composition and Sound Art for Gaming. Presenter with Neal Acree, Meghann O'Neill, and Soap Creative
  • GDC - IndiePlus award nomination for Cosmic Express
  • ATOM Vic - key note panelist
  • Freeplay Presents Parallels - Wayward Strand showcased
  • Melbourne International Film Festival 2017 - Tech In The Cinema, 3D audio presentation
Game Audio
  • Wayward Strand (Ghost Pattern) - Composition, sound design, and integration
  • Invert (Glitchnap) - composer and audio manager
  • Cosmic Express (Draknek)  - composer and sound designer
  • A Thin Black Line (VRTOV) - Audio integration and system design

2016
Teaching
  • Australian Institute of Music - Lecturer in Sound for Interactive Media, and composition tutor (2015-current)
  • Freelance composition consultation in games, media and general teaching.
  • TASJam - Audio workshop "Audio Done Quick" at UTAS, and jam mentor
  • SAE Brisbane - guest lecture on ideal work pipeline and management between composers and game development teams
  • University of Sunshine Coast - Diversity Week guest lecture on soudn in media.
  • Monash University Centre for Performing Arts, Melbourne - Guest lecture on sound design, audio cues, and immersive live speaker set-up for theatre
  • AIE Melbourne - Guest lecture on the role of sound in media
Game Audio
  • Objects in Space - guest composer
  • Mindball Play - sound design
  • Wayward Strand (Ghost Pattern) - composer and sound designer
  • Earthrise One (escape room by Harry Lee) - composer and sound designer
  • Mountains (demo composition for premier release from Mountains Studio)
  • Lamp Black (Audio only game for #agjam)
Awards
  • Q21 Artist Residency at Museumquartier, Vienna, Austria - December 2016
  • Best Audio (Brisbane 48hr gamejam. Winner for SwapMe game)
Festival involvement
  • Freeplay - Composure: Game Music (panelist with Tim Shiel, Meghann O'Neill and Dan Golding)
  • PAX Aus (live composer on "Nanojam - Designing a game in 45 minutes", panellist on "Hey Listen! What makes games sound so good?")
  • Design and Play exhibition - RMIT Design Hub. Terraphone made with Thomas Ingram.
  • Contours - History of fringe game development in Melbourne, held at Library on the Docks, City of Melbourne, Melbourne International Games Week (interviewee)
  • VideoBrains Christmas - Prescriptive and Postscriptive audio presentation
Other
  • musicianship in games - series of interactive compositions
  • Parley - composition and sound design for theatre

2015
Directed/Produced
  • Encounters (co-director) - 5x10x5m interactive public art installation with Microsoft Social NUI lab and Victorian College of the Arts
  • Terraphone (composer and producer) - producer to visual programmer, Thomas Ingram and composer to exhibitions of Tiny Planet at Arts Centre Melbourne, and Climarte Festival's Maldives Exodus Caravan at Federation Square and Laznia Centre for Contemporary Art in Gdansk, Poland
  • Ctrl_Coda (co-director and composer) series of video games controlled by musical instruments, touring exhibition
  • Sublime (visuals producer) real-time audio-reactive visuals by Thomas Ingram for live concert about science by Charlie Marshall
  • All The Animals We Ate (visuals producer) visuals by Thomas Ingram for theatre, written by Sean Whelan and James Tresise

Festival/Conference Involvement
  • PAX Aus (live composer on "Nanojam - Designing a game in 45 minutes")
  • Freeplay Independent Games Festival (panel speaker on Games in the Arts World: Five Perspectives and Contexts of Games and Play and Collective Intelligence, and guest composer on Dynamic Music in Games)
  • You Are Here (CTRL_Coda at Canberra Gallery and Museum)
  • Summer Salt Festival (Encounters at Victorian College of the Arts)
  • White Night Festival (Encounters at Victorian College of the Arts)

Composition
  • Meet Me For Meaning (theatre show by Harley Hefford, directed by Georgia Symons for youth theatre)
  • Terraphone (composer and producer) - producer to visual programmer, Thomas Ingram and composer to exhibitions of Tiny Planet at Arts Centre Melbourne, and Climarte Festival's Maldives Exodus Caravan at Federation Square and Laznia Centre for Contemporary Art in Gdansk, Poland
  • Ctrl_Coda (co-director and composer) series of video games controlled by musical instruments, touring exhibition
  • Encounters (co-director and composer) - 5x10x5m interactive public art installation with Microsoft Social NUI lab and Victorian College of the Arts


2014
Directed/Produced:
  • Game Art Melbourne Exhibition (exhibition featuring the work of Glitchmark members) director, studio/artist liaison, sales, copyright clearance 
  • Holograph Conference 2014 (co-director and speaker as presented by Glitchmark) 'Procedural Generation', 'A History of Sound', ‘Ian Potter Sound Walk’
  • Glitchmark (2013- collective of artists focused on creating playful experiences) co-director with Harry Lee and Harrison Smith 
  • Civil Animal (series of theatre/music/playful works exploring animal facts and stories with humans) composer, sound design and co-director. In partnership with the City of Melbourne and Federation Bells. 
  • CTRL_Coda (co-director and composer) Music game exhibition by day, concert by night.
  • Johannes Kriedler (artist talk and panel conversation) organiser and panellist in association with Liquid Architecture and Media Lab Melbourne
  • BACKFIRE (Festival of Leaps and Bounds) composer, director
  • Who am I? (Ableton clip view game) Producer, Composer
Conference Involvement:
  • DiGRAA 2014 Guest panel speaker on ‘indie gaming communities outside scholarly pursuits’
  • PAX Aus 2014 Guest panel speaker on ‘Where to now for Australian Game Development?’ (with Mark Serrels, Chris Wright, Clara Reeves, Morgan Jaffit and Tony Lawrence) and 'Solo Games Development' (with Izzy Gamp, Alexander Bruce, Chris Johnson and Ken Wong)
  • Freeplay Australian Independent Games Festival (co-director of music game showcase)
  • Holograph (hosted by the Ian Potter Museum of Art) co-director and speaker on ‘Suck it, Pythagoras: A History of Sound’
  • Australasian Computer Music Conference (featured in Warren Burt's 60x60) 

Primary and Secondary Education Involvement:
  • Wyndam College VCE Composition workshop (student composer from Victorian College of the Arts)
  • Brunswick Secondary College VCE (guest speaker on composition studies)
  • 'Many Cultures - Many Voices' - Centre for Cultural Partnerships (VCA&MCM - University of Melbourne) (team of composers running sound workshop at West Richmond Primary School)

Music for Games:
  • Söka (PC, minimal soccer based PC game by Harrison Smith) Composer, Sound Design
  • Framed - Loveshack Entertainment (award winning IOS game) Composition consultant to Adrian Moore
  • Cyber Lasso (browser based puzzle game by Alan Hazelden) Composer, Sound Design
  • Emma (tablet based game with Harry Lee, Kevin Chen, Ngoc Vu, and Bill Kalominidis) Composer, Sound Design

Music for Film:
  • Look On (Short directed by Constantine Ballis) Composer
  • Lavender and Tangerine: A Drama in Four Movements (Feature directed by Constantine Ballis) Composer
  • Mightier Than The Sword (Short directed by Christel Chia) Composer
  • Merging (two short dance films by Chad McLachlan) composer and collaborator

Awards:
  • Victorian College of the Arts LA & NYC Global Atelier (sponsored intensive arts trip to Venice Beach and New York)


2013
I graduated my BFA at the Victorian College of the Arts in Interactive Composition, at the end of 2013. So this year is a mix of student and professional work. During my degree I also did a variety of music for advertising, and other student film and dance projects. Most of my self directed work was in live art, as I transitioned in to my game audio career.
Directed/Produced:
  • Conjunct (inter-arts show) Director, composer
  • Resonating Spaces (Ian Potter Museum of Art, Melbourne) composer
  • Grimwade Research Pop-Up Exhibition Project (Ian Potter Museum of Art, Melbourne) composer, curator
  • DDR Sound Body (DDR game and dance) Composer, Director, Producer

Conference Involvement:
  • Freeplay Festival 2013 Panel speaker on music in games

Music for Games:
  • Foliage (IOS game by Reuben Covington) Composer, sound design
  • Dim (PC game by Reuben Covington) Composer, Sound Design
  • Mountain Raiders (PC game) Composer, sound design

Music for Film and Theatre:
  • A Bridge Across Time (short film - directed by Constantine Ballis) Composer
  • Along The Road (short film - directed by Trent McClure) Composer
  • Moos of The World (animation and game concept by Tom Yandell) Sound design
  • Tuesday (play written by Louris van de Geer, directed by Alice Darling) Composer, sound design
  • Seeing Red (short film commissioned by Red Cross - directed by Lucy Cooke) Composer
  • Personal Prints (short film - directed by Constantine Ballis) Composer

Awards:
  • Victorian College of the Arts encouragement award for innovation (Monetary grant)


2012

  • Affectation (dance by Tammy McLinden and Josh Twee) Composer
  • Friends of the Victorian College of the Arts encouragement award (Monetary grant)
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