NEW: I've started to post tutorial and development logs on my Patreon!
Maize Wallin is a Melbourne based composer, sound designer, and audio programmer. Their focus is in 3D spatialised audio, and dynamic music, using cutting edge techniques. Maize consults in Australia and around the world on these topics, and is heavily engaged in the game development community, and in activism and representation within it.
As well as freelancing working on videogames, Maize consults with development teams and composers who investigating their options in working together, and what knowledge they need. Maize also has four years experience teaching university courses in public and private system in Melbourne.
Maize is currently working on Wayward Strand, after the studio having received state government funding. As well as their own games, performances, and experiences. Maize's work has a strong focus on dynamic and adaptive audio systems, and novel experiences of musicianship - through these skills, they're able to make games solo as well as on larger teams.
Maize's solo project focus is currently on Noise Drawers!
Other well known games Maize has worked on include VRTOV's A Thin Black Line (2017), Cosmic Express (2017), Invert (2017), Earthrise One (2016), and Framed (2014).
Maize has recently been appointed to the Widget board of directors, representing the field of audio in videogames, and also drawing on their non-binary community.
Maize’s community focussed works include the Game Art Melbourne Exhibition, co-directing Glitchmark's Holograph conference in 2014, musical instrument videogame series, CTRL_Coda, and Encounters by Microsoft Social NUI lab and VCA in 2015.
Maize's work has been shown extensively in prominent Melbourne galleries and museums, such as Arts Centre Melbourne, Fort Delta and the Ian Potter Museum of Art, and a two month residency in the Vienna Museumquartier, at the end of 2016.