Maize will be:
-taking you through sound and audio in games. What role does it play? What does it add to gameplay?
-giving you some quick hints for gamejam suitable audio implementation. Dynamic soundtrack, go!
- and music making. Okay, so you know how to put it in game, but how to make? What is make sound does? There a heaps of tools that tonedeaf devs have used in the past, to make kickass soundtracks. Let me teach you out of any further income for myself as a composer.
Figure is made by Propellerhead, who make the DAW Reason. This is cool, because while you can simply save mp3 files from the Figure App, you can also open the files in Reason in fully separated tracks, for more advanced composition. Reason starts at around $70 for the "essential" version, and goes up to around $600 for all the features. Figure is available for ios and windows.
The other VERY cool thing about Soundation, is that it can be used as a collaborative tool on Google Hangouts. YUP.
Sentris is made by Samantha Kalman. A fun tool, that helps to convey the structure of music from both a composition and performance sense. You have to get good at the game to get very interesting results, but definitely worth a shot! It's up on Steam.