I have been exploring ways to interact with my music. From all my past projects of working with giant teams to make giant big exhibitions with mocap, dance, theatre, and visual art - I've decided I'd like to work on my own. Problem is, I've never had to do much programming beyond altering things and hacking patches together. So while I go about doing my next musical project, I'll document my process :)
So, I'll be making a series of pieces that take videogame form! These come from wanting to convey a sense of musician to players, without the 10,000 hours practice. You can hear more about my process and thoughts in this interview.
Each shape represents a different section of my "orchestra".
On entry of "Sonorous", you mouseover and click objects to either "trigger" or "loop" their sounds. This is my first experiment in to simulating the feeling of being a musical conductor. The feeling of being able to cue different musicians in, but also having to be aware of where they are, and how they interact with others.
You can make your arrangement by only looping a few at time, though what they play is still set. You only have control of when the start of stop.
SO. This was my second tiny game thing ever. I went through a few arrangement of my objects.
I thought maybe making the sections in to lines would make it easier to understand what was going on.
But I found, playing as a first person character, it was too hard to navigate. So, the final arrangement is a little more scattered, but still in groups.
- how to quickly place a heap of objects
- how to colour them differently in game
- how to place audio on things, and different triggers for playing audio
- how to get different properties of audio
- sky boxes :D