On Friday night, I taught a two hour workshop on game music. Yeah I do this every week - but THIS week it was to game developers! And, instead of the usual "this is what music does" it was "and this is how you do it".
Maize Wallin | |
So, I've been thinking about... |
On Friday night, I taught a two hour workshop on game music. Yeah I do this every week - but THIS week it was to game developers! And, instead of the usual "this is what music does" it was "and this is how you do it".
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For those who know my work, this project won't come as a surprise.
I have been exploring ways to interact with my music. From all my past projects of working with giant teams to make giant big exhibitions with mocap, dance, theatre, and visual art - I've decided I'd like to work on my own. Problem is, I've never had to do much programming beyond altering things and hacking patches together. So while I go about doing my next musical project, I'll document my process :) So, I'll be making a series of pieces that take videogame form! These come from wanting to convey a sense of musician to players, without the 10,000 hours practice. You can hear more about my process and thoughts in this interview.
Today when teaching Sound for Interactive Media at AIM, I got to nerd out about music games. I mean, I always get to, but this was closer to serious nerdage. This is what we spent two hours watching and discussing. I've included some Kickstarter videos in this, and while they're old - I think the stories behind their musical aims were valuable to hear.
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